Strategy as Design -- Jeanne Liedtka
Rotman School Lifelong Learning 2004, June 6, 2004, 8:40
a.m.
These participant's notes were created
in real-time during the meeting, based on the speaker's
presentation(s) and comments from the audience. These should not
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Questions about content should be directed to the originator.
These notes have been contributed by David Ing
(daviding@systemicbusiness.org) at the IBM Advanced Business
Institute ( http://www.ibm.com/abi).
Introduction by Roger Martin
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Jeanne Liedtka
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Same section of Harvard Business School in 1981 as Roger
Martin
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Some time in Virginia
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Also at United Technologies
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Article in Rotman magazine
[Jeanne LIedtka]
Both hated HBS
Strategy as design
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This is the most number of business people who have ever
come together with an interest in design.
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Was at BCG consulting on strategy
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Leader's role in create strategy, and tell people about it
-- not right
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Learned from architects:
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Design a space, rather than as thinking and
disseminating.
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What could we, in business strategy, learn from
design?
Normally a case method teacher, so usually don't lecture
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Will give 10 different design stories, with different
messages
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Not used to an audience that knows about design
What would organizations do differently if they took the
design paradigm seriously?
1. Strategy is more about invention than discovery
- We don't pay enough attention to the art, too much to the
science.
- Tend to bring the analytics
- Herbert Simon: not the way things are, but the ways they
should be.
- Strategy is about change
- Strategy is about creating a new future.
- Powerful futures are in the mind
Example 1: Sydney Opera House
2. We'd get a lot better at persuasion
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The future is made up, thus it can't be proved true, it's
always contestable.
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The skill of the leader is to get others to buy into the
future: strategic intent.
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Haven't really had much research on persuasion
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Difficult for leaders to pull off: something new and
different, murky, risk
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The wooing is important.
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Have to help clients with the vision of the future
Example 2: Guggenheim Bilbao
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Building flows with the river.
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Picked as one of 100 great design picks
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Gehry has achieved what has seemed impossible, that speaks
to the man on the street
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What is it that makes a working class Basque couple to
come?
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Connects to the past, while giving hope to the future.
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Have to connect to old values, while pushing people towards
a new direction
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Building is startingly new and inventive, yet assuringly
familiar
Exercise: asked people to think about their favourite
object
3. We'd keep it simple
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Not simplistic
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Elegant or parsimonious
Example 3: The little black dress
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Coco Chanel, 1920s
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Like the dress of servants
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Has endured 80 years
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To see the little black dress as merely functional would be
not give it credit.
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Elegant design not when nothing else can be added, but when
nothing else can be taken away.
Businesses would be understandable, e.g. fit on a wallet-side
card
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Focus on the basic functions
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Would allow adding adornments personal to the
individual
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While acknowledging our flaws, it would allow us to find a
better tomorrow.
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Would echo the past, while looking to future
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If a little black dress can do this, why not a business
strategy?
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Even Barbie has a little black dress
4. We'd aim to inspire.
Consider two bridges: the Bay Bridge and Golden Gate Bridge,
both 100 years old.
Each of designs works: combines innovation creativity with
techology
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Sydney roof
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Bilbao exterior cladding
5. We'd master the core skills first
Pablo Picasso at age 14: The first kneel
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Girl kneeling at altar
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Later, abstract art
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6. We'd learn to experiment
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Most organizations are not set up to experiment, and
tolerate failure.
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To think that we could design something fully is
foolish
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Modeling, prototyping, is what we think we have to
translate.
Example: Ikea
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Ingmar Kampar: visionary
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No respect for a solution until we know what it costs
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Warehouse, picking -- all discovered by employees, not by
the founder
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e.g. in the original Stockholm store, customers got
frustrated at the lineups and went to the backroom
themselves.
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In the U.S., would probably have prevented them from going
back
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Have to learn from the voice of the customer.
Now want to talk about the design conversation: the process,
rather than the design.
7. We'd be more inclusive
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The more variety of perspectives, the more creative the
solution that comes out the other end
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This goes against the great man (Gehry or Picasso)
theory
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Example: urban planning, more complex
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Town of Seaside, Florida
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A different kind of beach community
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Brought out the new urbanism
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Charette: design conversation
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Undertaken by team, with principles:
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Not enough to just get the right people
8. We'd talk differently
Example: Central Park
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Advocates of the park who were originally the rich, who
admired parks in London and Paris
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Competition, then accepted design by Olmsted
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Their plan was the only one that met all criteria
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The hard part: allowed cross-town traffic, while
maintaining the pastoral setting
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They tested the assumption of a two dimensional space.
9. We'd work backwards
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Normally, we define the problem, create alternatives, pick
the solution.
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As Covey says, start with the end in mind.
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If you ask people to start with the customer experience that
they would like to create, and then work backwards, would get
better design.
U. Virginia founded by Thomas Jefferson.
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Third president, but had many other roles
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Had a passionate, lifelong interest in education, and spent
the last decade of his life creating the university.
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Jefferson was responsible for everything: architecture,
grounds, selection of faculty.
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This is a good example of working backwards: to create a
purposeful space
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Site was not destroyed by Sherman in the Civil War.
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Different from other designs: replaced the central building
with multiple small buildings.
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Jefferson agnostic, library as the central (instead of
church)
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Student and faculty housing nearby, second floor
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An academical village
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Jefferson linked, in his mind, democracy and education
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Jefferson feared a return to monarchy
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Believed that the only hope of maintaining self-government,
was education
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Liberty, and freedom of spirit and mind.
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A space that evokes education as a community of learners
coming together in self-governance.
10: We would start the conversation with possibilities
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Design from three things: constraints, contingencies and
possibilities
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Great design starts with the question: what, if anything,
is possible.
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We rarely ask this.
Example: Barcelona, unfinished cathedral
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Church to be built through the faithful, for expurgation of
sins
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Vision: to be a bible in stone, so that people could read
the story
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Gaudi: ignored the usual constraints
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Construction, design, and then when ran out of money, would
go back to design
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Natural world as inspiration: wanted soaring interiors,
hated flat walls.
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Didn't have the technology of Gehry
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Physics of the cathedral a problem: wanted to avoid arches
and buttresses
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Built and learned, allowed possibilities to emerge
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Gaudi got hit by a streetcar
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Now estimate that the cathedral will be finished in 20
years.
Design process is difficult
What makes design so difficult? Three central tensions:
- 1. Familarity/invention paradox
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- The comfort of what exists, but pushing them into the
uncomfortable domain.
- 2. The coherence/chaos paradox
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- Successful designs create coherence and alignment, but the
process is chaotic.
- Most leaders don't like to let go.
- Ultimately, control comes from a great design, but getting a
great design comes from giving up control.
- Andy Grove: Chaos interrupted by punctuated focus.
- Have to open up the organization to inclusive design
conversations.
- 3. Closure/fluidity paradox
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- Users like closure and clarity
- Great designs emerge and unfold in a messy way.
- Gehry: Difficult to get people to a different vision, from
the one that they're in
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- Two examples:
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- Schizophrenic facility, and MIT building
- If anything was possible, what would the space be, that they
would like to inhabit.
- Painful process
- Schizophrenic gave a great description, but until she
described the crack above his head, he didn't realize that it was
the building they were already in.
- Similar for the MIT faculty, but they hide the
schizophrenia!
Design has a lot to offer to business.
[Questions]
Designing strategy in a volunteer organization? Board that
comes in and out, once per year. Ability to master core
skills?
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Good news: looking for people who create strategic
conversations, the non-profit world is ahead.
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e.g. museums, botanical gardens, community planning (Search
Conferences)
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In a non-profit, you can't tell people what to do.
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Central challenge: to get people to sit still long enough
to sustain a conversation.
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Have lost the ability to pay attention to any one thing to
get to a solution
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Need to talk, several days on end.
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People complain that they don't have the time to do
this.
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Charettes last up to a week, but then have a detailed design
for a city, with everyone bought in.
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With all advances, still need to talk to people.
Who needs to have the sustained conversation? Is there a role
for the traditional planning process?
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A design conversation is actually multiple conversations
happening simultaneously.
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People often actually don't know what they're talking about,
and create infeasible designs.
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Need to have leadership create the context, through
boundaries
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Don't like vision.
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Need to invite more people into conversations.
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Traditional planning processes need to work this way.
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Need planning, and measurement systems to get the
single-minded focus.
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Have to have implementation, as separate from design
In Bell Canada, invested the Delta centre last year, 10
facilitator for 2 to 3-day planning sessions. Biggest challenge
as a lead facilitator in designing sessions, is involving
customers. How to do this better?
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Who you invite to a design conversation is one of the most
important.
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Customers are difficult to involve.
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Hard to get people to talk about the present.
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Want to talk about the future, but need people to tell the
truth about the present.
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Need an atmosphere of trust.
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The voice of the customer needs to be included, the question
is what's the best way to do this?
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